Shadow the Hedgehog (Sonic Team/Sega, 2005)
I don't think there was ever any doubt that I'd hate this game. It's about a long-legged monster who speaks only in questions and burns the world before the first cutscene is even over. The camera is never pointing at what I want to see, the speed sections play themselves, and sometimes you can't even read the subtitles because they're the same color as the background. Big bad needs you and you alone to go collect the Chaos Emeralds, but one of them is just, right there guarded by three guys. And nothing says edgelord like heelies, apparently.
Shaman King: Soul Fight (Turing Electronic/Bandai, 2003)
It looks like yet another anime fighting game, but this one is actually turn-based. You alternate selecting moves and then have to complete a series of inputs to boos the damage of your attack, which is actually really hard when the framerate is struggling as badly as it was for me. I think this could be pretty cool for fans of the series who can read Japanese. Unfortunately, there's no English anywhere and it takes quite a bit of menuing to get to a fight, so you're going to need to be able to read at least some of it to play.
Shark Tale (Edge of Reality/Activision, 2004)
I have always found the creepy fish people from this movie visually unsettling, so I'm glad I probably won't ever have to look at them again after this post. The game is retelling the movie through a bunch of shallow minigames, although this shark chase one at least had some nice graphical effects. You could do much worse with GCN movie games, but you could also get one that doesn't have fish with human teeth. Personally, I'll take the worse game every time.
Shikigami no Shiro II (Alfa System/Taito, 2003)
Although this shmup did release in the US and EU on PS2, the GCN and most other versions were Japan-exclusive. The sequel, oddly, would have the same setup and be exclusive to Japan except for the Wii version. Meanwhile, the first game appears to only be available on Steam in English. Alfa System are clearly not very interested in making it easy to play all their games in English. I have a hard time telling shmups apart, so I can't tell you what makes this one special, but I do know that it has catchy music.
Shinseiki GPX Cyber Formula: Road to the Evolution (Atelier-Sai/Sunrise Interactive, 2004)
Anime Formula 1, essentially. It has good music and track design, plus a huge selection of drivers with their own abilities. The controls will take some getting used to since braking is absurdly effective, but all in all I like it from driving once race. Another obscure Japanese racing game on the list, then.
Shrek 2 (Luxoflux/Activision, 2004)
A collectathon with four playable characters and (I think) multiplayer. It reviewed pretty well for a movie game, which is to say that it was slightly worse than average, but I'm sure that was fine for kids and/or big fans of the movie. If nothing else, multiple playable characters is at least a nice departure from the usual solo platforming take on movie games.
Shrek Extra Large (DICE/TDK Mediactive, 2002)
A reworked port of an Xbox game from 2001. It's ugly and has both terrible animation and a camera that gets stuck on practically everything, which unsurprisingly resulted in it being one of the worst reviewed titles ever on GCN. Despite that, 2002 was a great year for DICE, as it also saw the launch of Battlefield 1942 on PC, which propelled them to becoming one of the biggest developers in the world and ensured they'd never need to make another licensed game.
Shrek Smash n' Crash Racing (Torus Games/Activision, 2006)
A Shrek kart-racer that has decent track design, but gets everything else wrong. It looks dreadful for 2006, has no sense of speed, completely omits any kind of drifting mechanic, and the powerups aren't even interesting. I will give it credit for having anti-grav sections before Mario Kart, but that's about it. T