Power Rangers Dino Thunder (Pacific Coast Power & Light/THQ, 2004)
This generic action game was developed by a studio that sounds like a utility company in disguise. It's extremely boring, and letting me play as a giant dinosaur while also yelling at me if I step on cars is a strange combination for a children's game.
The Powerpuff Girls: Relish Rampage - Pickled Edition (VIS Entertainment/BAM! Entertainment, 2002)
You fly around the city as a group and can freely switch between characters, but there's nothing remotely interesting happening anywhere and you can't interact with the city at all except to get in NPC's way. What's the point of creating a (sort of) open world if it's going to be this dead?
Prince of Persia: The Sands of Time (Ubisoft Montreal/Ubisoft, 2003)
This time-traveling take on the classic Prince of Persia franchise marked the series' critical height, and you can clearly see how the time behind it would go on to make Assassin's Creed four years later. Deaths being narrated as mistakes in the story is reminiscent of what games like Bastion would do with framed narratives much later. It would be going on the list, but I've owned this and the other two GCN PoP games on Steam for probably 10 years now, and I should probably actually play them there.
Prince of Persia: The Two Thrones (Ubisoft Montreal/Ubisoft, 2005)
I deliberately played almost none of this since it's the third in a series I should really get around to playing someday. It still has a narrator for the Prince's actions, so that's cool, but the new voice actor wasn't really doing it for me.
Prince of Persia: Warrior Within (Ubisoft Montreal/Ubisoft, 2004)
The edgelord middle sibling of the series. Once again, didn't play much of it, so I really only had time to notice that it's much more violent that the first one and features possibly the most ridiculous female armor I've ever seen in a semi-serious game.
Pro Rally (Ubisoft Barcelona/Ubisoft, 2002)
A rally racing game that seems to be mostly serious, although the music and over the top navigator voice feel more like an arcade game. It's fine, but rally game have come so far since then that it would have to be a whole lot more than fine to be worth spending time with.
Puyo Pop Fever (Sonic Team/Sega, 2004)
A Puyo Puyo game. I have to be honest: all of these feel like exactly the same game to me. This one is only distinguishable by its very ugly puyos.
R: Racing Evolution (Namco, 2003)
A Ridge Racer spinoff about a Japanese ambulance driver in the US who drives her ambulance so good that a racing engineer is amazed and she becomes a pro driver. I only played the arcade mode, which seemed decent, so the ridiculous plot is enough to get it a list spot.