Let's Play Every GameCube Game, Part 28

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One Piece: Grand Adventure

One Piece: Grand Adventure (Ganbarion/Namco Bandai, 2006)

I thought this was going to be a sort of open world game, but it's anime, so it legally has to be a 1v1 fighter. This one is at least a little different by having 3D arenas a la Soul Calibur. Interestingly, it did not release in Japan, but that's probably because it's a minor update of a game that did.

One Piece: Grand Battle!

One Piece: Grand Battle! (Ganbarion/Bandai, 2005)

It's another fighting game, but I decided to do minigames instead. They're not very good, and the oddly tiny movepool doesn't help. My character looks giant here, but she's actually in the air and close to the camera. It's a confusing perspective.

One Piece: Grand Battle! 3

One Piece: Grand Battle! 3 (Ganbarion/Bandai, 2003)

Here we have another One Piece fighting game. This one only came out in Japan. The rest of the world did not miss anything.

One Piece: Pirates' Carnival

One Piece: Pirates' Carnival (Bandai, 2005)

This time it's a Mario Party ripoff. This particular minigame is great if you want to hear a green-haired guy shout "onigiri!" repeatedly for a full minute. It's not great if you want anything else.

One Piece: Treasure Battle!

One Piece: Treasure Battle! (Bandai, 2002)

Easily the worst of these. It's an unbelievably ugly series of minigames featuring a UI that covers almost the entire screen. There aren't that many characters, and they're not evenly remotely balanced, with some just being better in literally every way. I get that the characters aren't balanced in an anime, but you can't make a competitive four player game where two characters have flat-out better stats than everyone else just because.

Open Season

Open Season (Ubisoft Montreal/Ubisoft, 2006)

Yeah, it's another boring Ubisoft licensed game, but it's interesting for two reasons. First, this game has you move the camera up and down or left and right to say yes or no, which I thought was a recent innovation. Second, this came out in 2006, which means some poor team at Ubisoft Montreal was working on this at the same time as everyone else was making Assassin's Creed. What bad luck.

Outlaw Golf

Outlaw Golf (Hypnotix/Simon & Schuster, 2002)

A golf game that is oddly realistic except for the fat that all the characters are either sexy or alcoholics and you can attack your caddie to improve your composure. It's not very good, and really the most interesting thing about it is that Simon & Schuster published it. You know, the same publishing company that puts out books by Jimmy Carter? Yeah.

Over the Hedge

Over the Hedge (Edge of Reality/Activision, 2006)

An action adventure game based on a movie I'd forgotten about. It introduces a whole lot of strange puzzles to a franchise that I doubt had them, and it has possibly the longest splash screen I have ever seen in a console game. It had me looking at the copyright info while it was loading for a good 45 seconds.