Let's Play Every Game Boy Color Game, Part 65


Shogi 2
Shogi 3

Shogi 2 and Shogi 3 (Pony Canyon, 1999/2002)


If these look like screenshots of the same game, it's because they might as well be. Despite coming out three years later, Shogi 3 reuses basically all the assets from its prequel and has fewer menu options. As much as this reeks of a company about to go bankrupt, they're still around today.


Shrek: Fairy Tail Freakdown

Shrek: Fairy Tail Freakdown (Prolific/TDK Mediactive, 2001)


This is ostensibly a fighting game, but since there's no flinching or knockback from attacks, it's really just running up to each other and finding out which character has higher DPS. Unbelievably bad.


The Shutokou Racing

The Shutokou Racing (Opera House/Pony Canyon, 1998)


A highway racing game where you die if you touch basically anything. It reminds me a bit of Spy Hunter and it's kind of fun. Not something I'm ever going to come back to, but you could've done a lot worse with GBC arcade-style games in 1998.


The Simpsons: Night of the Living Treehouse of Horror

The Simpsons: Night of the Living Treehouse of Horror (Software Creations/THQ, 2001)


Side scrolling platformer vaguely based on the "Treehouse of Horror" episodes. That's a fine idea, but it's difficult to express how bad this looks and sounds in motion. It received decent (7-8/10) reviews in its day, which I can't understand at all.


The Smurfs' Nightmare

The Smurfs' Nightmare (Bit Managers/Infogrames, 1999)


Side scrolling platformer with an overworld that's closer to adventure game-style puzzles. It's actually not bad, as far as these games go. Your Smurf controls well and there's a decent amount of variety in the level design.


Snoopy Tennis

Snoopy Tennis (Mermaid Studios/Infogrames, 2001)


Another game that sounds like a disaster, and another one that's actually fine. It's at least much faster paced than the last tennis game that came up, but I am not a fan of it moving you to the far side of the court when you're not serving. It's already hard to tell where the ball is with GBC graphics, and the shift in perspective does not make it any easier.


Snowboard Champion

Snowboard Champion (Dream Japan/Bottom Up, 2000)


I love how this game looks, but the controls are a mess. The slalom minigame you're seeing here lets you swerve back and forth so freely that they had to put random ice hazards in to make it at all challenging, but the other minigames require you to do tricks, and I can't figure out which button does that. Spinning the dpad and alternating A and B did absolutely nothing. There might be specific combinations you have to input, but that isn't explained anywhere in game.


Snow White and the Seven Dwarves

Snow White and the Seven Dwarves (Planet Interactive/Ubisoft, 2001)


A boring licensed platformer that is occasionally interrupted by boring puzzle sequences. The character sprites look great in isolation, but they're so detailed that they can be hard to make out against busy backgrounds at times.