R-Type DX (Bits Studios/Epoch, 1999)
A collection of four R-Type games. It feels like this one was aiming a little too high - it looks great in screenshots, but it has to move at a crawl to make that work in-game, and the music is far too busy to be particularly good.
Rugrats: Time Travelers (Software Creations/THQ, 1999)
I've never played this game before, but it feels like I have, and that really just goes to show how much all these licensed GBC platformers are basically the same game. You get some more variation in level theming here than you might with another game, but it's the same mix of jumping over tiny gaps to avoid enemies and climb ladders.
Rugrats: Totally Angelica (Tiertex/THQ, 2000)
Another Tiertex game, another crash before the main menu. As usual, though, it happened in a game I doubt anyone really wanted to play, so not much lost here.
Rugrats in Paris: The Movie (Software Creations/THQ, 2001)
A bunch of bad carnival-themed minigames with even worse music playing on top. You're looking at a shooting gallery, which does not work at all using the GBC's dpad.
The Rugrats Movie (Software Creations/THQ, 1999)
Well, this sure isn't doing anything to convince me that these licensed platformers don't all feel the same. It even has the same interface as Time Travelers above, and it sure doesn't do anything to differentiate the gameplay.
Sabrina: The Animated Series: Spooked! (WayForward/Simon & Schuster Interactive, 2001)
WayForward were able to differentiate their licensed platformer, but unfortunately not in a good way. You have an attack move that doesn't seem to bother enemies at all, and it's mapped to A, which you also need to be holding to move faster than a snail. But using B to jump while holding A is kind of hard, and it's not helped by the placement of invulnerable enemies after drops and in other places where it's extremely easy to hit them before you had a chance to react.
Sabrina: The Animated Series: Zapped! (WayForward/Simon & Schuster Interactive, 2000)
The music is much better and they flipped the run and jump buttons. The level design works a lot better with the controls and doesn't ambush you with charging enemies, at least not in the first two levels. This is clearly the better of the two games, but I still can't say that I'd recommend it.
Sakata Gorou Kudan no Renju Kyoushitsu (Culture Brain, 1999)
A game that sure looks like Go, but apparently isn't. This game was a loss for me - I'm not sure if I was supposed to stop White from getting five in a row or if there was something I needed to do within three turns, but whatever the problem was, it never gave me any indication I was meant to be doing something other than Go.
Sakura Taisen GB: Geki Hana Kumi Nyuutai! (Media Factory, 2000)
A spinoff of Sega's Sakura Wars franchise following a different cast during the same 1920s time period as the first game. It maintains the series' timed dialogue responses, which is probably more familiar as a feature of Telltale games in the west. It also uses timed responses in battle, and both of those are why I can't keep playing this. I can't reliably translate that fast yet.
Sakura Taisen GB2: Thunder Volt Sakusen (Sega, 2001)
Sega made the second one themselves. It's largely the same game, but the music is much better.
Samurai Kid (Biox/Koei, 2001)
A puzzle platformer where all of your weapons have different effects. I accidentally softlocked the game by switching to the katana, which kills enemies instead of turning them into blocks, and leaving myself with no way over the gap here. It's definitely not a good sign that it's that easy to softlock the game, but I want to give this one another look anyway.
San Francisco Rush 2049 (Handheld Games/Midway, 2000)
I was looking forward to playing this one because I had it as a kid and remembered it being fun. It followed the MicroMachines archetype and the arcade game still holds up, so how bad could it be? Very, it turns out. Your car controls like it's on ice, and even though the music is actually decent, the game insists on playing horrible sound effects over it at every opportunity. To add insult to injury, the AI doesn't seem to use the same ice controls and it's extremely difficult to keep up with them.
Golf Ou: The King of Golf
John Romero's Daikatana
Kakurenbou Battle Monster Tactics
Keitai Denju Telefang
The Legend of Zelda: Link's Awakening DX
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of Seasons
LEGO Island 2: The Brickster's Revenge
Metal Gear Solid
Millennium Winter Sports
Pokemon Crystal Version
Pokemon Card GB2 - GR Dan Sanjou!
Pokemon Puzzle Challenge
Pokemon Trading Card Game
Quest for Camelot
Return of the Ninja