Net de Get: Mini-Game @ 100 (Konami, 2001)
Alas, another green screen.
Network Boukenki Bug Site: Alpha Version and Beta Version (KAZe/Smilesoft, 2001)
These get one entry because they're exactly the same game to the point that I played. Everyone in town is obsessed with the "Bug Site" on the internet that gives you protective guardians. It looked like there'd be mech-style combat eventually, but it was way too long winded in its explanations and I ended up stopping right after entering the digital world. It does at least use some unique camera perspectives, like the one in the top screenshot.
The New Addams Family Series (7th Sense/Microids, 2002)
It's a point-and-click for all intents and purposes, but technically you move your character instead of pointing. Wasn't very interesting except for the decision to make down on the dpad the way to advance dialogue, which I only found after pressing every other button. Why would anyone do that?
The New Adventures of Mary-Kate & Ashley (Crawfish Interactive/Club Acclaim, 1999)
I thought we were done with this series and was hoping we were done with ladder action, but neither of those things turned out to be true. It seems unlikely that anyone who watched the show was dying for this kind of game.
NFL Blitz (Digital Eclipse/Midway Games, 1998)
The AI is pretty awful and wasn't able to stop my genius strategy of repeatedly doing a Hail Mary until I scored, but otherwise it's a functional enough football game. Like pretty much everything on GBC, it doesn't distinguish between players in any real way.
NFL Blitz 2000 (Digital Eclipse/Midway Games, 1999)
While you can't accuse Midway of just making the same game again here, I also can't understand how it went from looking basically fine in 1998 to being this MS Paint garbage a year later. The sequel is worse in basically every way, and since it doesn't track rosters anyway, there isn't even the usual rationale for buying a yearly sports game.
NFL Blitz 2001 (Morning Star Multimedia/Midway, 2000)
So naturally for the third game, it somehow looks even worse than the last one, including a line of scrimmage that's shooting off into the white abyss next to the field. As terrible as the ball icon looked in the previous game, it at least let you tell where it was. This series feels like the released the games in the wrong order.
NHL 2000 (Tiertex/EA, 1999)
Like a lot of Tiertex games, this is as far as it gets.
NHL Blades of Steel (Climax Studios/Konami, 1999)
This is a ridiculously fast-paced hockey game that's quite fun, if a little hard to make out sometimes. I think they would've been better served by making sure that the entire vertical span of the rink fit on screen at once, because the camera has to swing around jarringly to show either extreme of it if players move too far. But overall, it's fun.
NHL Blades of Steel 2000 (Climax Studios/Konami, 2000)
Clearly they agreed with my take on the camera, because the sequel's viewpoint fits everything. It's otherwise largely the same game, but it is one of the rare sports games that actually tells you which player you're controlling and (I think) has individual stats for them. Considering how few hockey games there were relative to other sports, it's cool that they got it right so quickly.
Golf Ou: The King of Golf
John Romero's Daikatana
Kakurenbou Battle Monster Tactics
Keitai Denju Telefang
The Legend of Zelda: Link's Awakening DX
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of Seasons
LEGO Island 2: The Brickster's Revenge
Metal Gear Solid
Millennium Winter Sports