The Legend of Zelda: Oracle of Seasons (Flagship/Nintendo, 2001)
This one gets the same treatment as the other two: I set up a file named "ZELDA" and then dumped it on the list without leaving the menu. OoS is probably the game I'm least likely to complete of the three GBC Zeldas since I've already lost interest in it multiple times, but who knows? Maybe diving the depths of crap on GBC will inspire me to stick with it.
LEGO Alpha Team (Climax Studios/LEGO Media, 2000)
This is a Mission Impossible-esque spy game where you play not as the spies, but as the guy at base who sits at a computer and tells them exactly where to walk by arranging tiles with arrows on them. It's an idea that maybe could've worked with the right theme, but I can't imagine anyone picked up this game and thought "oh boy, I can't wait to play crossing guard for spies!" Just a horrible mismatch of theme and mechanics.
LEGO Island 2: The Brickster's Revenge (Crawfish Studios/LEGO Media, 2001)
I didn't finish many games at the time the GBC was relevant, but I did beat this game quite a few times. You play as some skateboarding guy they made up for this game, and you're eventually tasked with following the Brickster through time as the game advertises all the different period LEGO sets. I know Medieval and Space made it in, but I think there are a few more. I'll find out eventually, because it's going on the list. What's this series for if not finding out that most of my childhood games probably suck?
LEGO Racers (Climax Studios/LEGO Media, 2000)
There's a CD for LEGO Drome Racers that I've always wanted to play at my parent's house, but for whatever reason we were never able to get the game to start. LEGO Racers continues that proud tradition by refusing to get past this screen even though the cart doesn't have any special features. The game appears to be a bit like Mario Kart Super Circuit from what I can find online.
LEGO Stunt Rally (Graphic State Games/LEGO Media, 2000)
I didn't think there were still any innovative ways to make a bad GBC racing game, but I was wrong. LSR made the dpad basically useless and instead has auto-turning that handles everything as long as you're not going full speed at multiple turns in quick succession. In other words, it plays itself perfectly as long as you occasionally step off the gas. That's not exactly what I'd call fun.
Lemmings & Oh No! More Lemmings (J-Wing, 2000)
It sure is Lemmings. This series has never appealed to me, and this game did not change that. A big fan might have enjoyed it back in the day, but I doubt there's much reason to revisit a GBC port of two older games now.
Les Visiteurs (Gaumont Media/Ubisoft, 1999)
A character platformer based on a French comedy that came out six years earlier. The plot was all in French, so I can't tell you anything about it other than that it's set in 1123 and there's a wizard. The game itself is nothing special.
Lil' Monster (KID, 2000)
It borrows an idea from yesterday's list of 10 by having a deck of 20 moves that you draw four random cards from to generate your move pool. That's probably not a coincidence since KID is a Japanese dev, but it's its own game other than that similarity. There's a sort of Tamagotchi thing going on with the overworld to build your deck and make your monster stronger, and you're on a quest to beat some guy's brother who cheats at monster battles. The fight you see above was the tutorial and also impossible to lose because all of Hebo's attacks deal damage to itself.
The Lion King: Simba's Mighty Adventure (Torus Games/Activision, 2000)
Simba here looks a bit like the Disney character by way of Homer Simpson. And it's just as well that they couldn't draw Simba, because everything else is pretty terrible as well. It's hard to tell where you're jumping because it's over-animated and obscures your real movement. The music sounds like someone experimenting in a music maker for the first time and just placing notes randomly. That tree isn't placed level with the ground.
Little Magic (Altron, 1999)
According to the plot, Mei here is trying to pass her first big exam at magic school. For some reason, that exam seems to consist entirely of pushing these heart-shaped gems through a maze so they finish on a certain spot. It's a decent enough puzzle game, but this is another one where I kind of question the pairing of theme and mechanics.
Golf Ou: The King of Golf
John Romero's Daikatana
Kakurenbou Battle Monster Tactics
Keitai Denju Telefang
The Legend of Zelda: Link's Awakening DX
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of Seasons
LEGO Island 2: The Brickster's Revenge