Let's Play Every Game Boy Color Game, Part 23

Updated: Mar 14


Hello Kitty no Bead Koubou

Hello Kitty no Bead Koubou (Imagineer, 1999)


One of those puzzle games where you can drag the rows and columns in any direction. When you get five matching shapes (Hello Kitty's head is wild) in the same row or column, it disappears and resets your timer. If it didn't contain any wild shapes, you get a tick on the chart at the right. When the target shape reaches 5 ticks, you clear the level. It's surprisingly high pressure because the timer is so short. I kind of like it.


Hello Kitty no Happy House

Hello Kitty no Happy House (MTO, 2002)


Hello Kitty has a ghost in her mirror called Happy House who needs happiness points from minigames. Oddly, you play as yourself and can only direct Hello Kitty to different parts of the house. It's slow and the music isn't good, so I didn't actually get to see any minigames before I got sick of it.


Hello Kitty no Magical Museum

Hello Kitty no Magical Museum (Atelier Double/Imagineer, 1999)


You need to get Hello Kitty from the [S] tile to the [G] tile, but all you can do is flip the switches back and forth and reverse the arrow on them. Hello Kitty charges forward until she hits something, which causes her to reverse if it's a wall and to turn in the direction of the arrow if it's a switch.


Hello Kitty no Sweet Adventure: Daniel-kun ni Aitai

Hello Kitty no Sweet Adventure: Daniel-kun ni Aitai (TOSE/Imagineer, 2000)


We saw Daniel-kun no Sweet Adventure earlier, and this is a very similar game starring Hello Kitty. You travel to different platforming levels meant to represent parts of the world in search of Daniel. This is Alaska, which is very snowy.


Hello Kitty to Dear Daniel no Dream Adventure

Hello Kitty to Dear Daniel no Dream Adventure (Tose/Imagineer, 2001)


Even though it's now "Hello Kitty and Dear Daniel", you still just play as Hello Kitty. Gameplay is very similar with more interesting level design and some light puzzles. They saved a lot of money on composers by making the entire soundtrack public domain classical music. The level above is meant to be "America", so they may also have taken the whole "purple mountains" thing a little too literally.


Hello Kitty's Cube Frenzy

Hello Kitty's Cube Frenzy (Torus Games/NewKidCo, 1999)


The only one of these to release in the West, and also the only one not to release in Japan. It's a match-3 game with some very familiar shapes, but you need to use them to help Hello Kitty reach the bits of fruit on the stage. She can climb over a single block, so you've got to clear any patterns taller than that and sometimes make bridges or ladders to reach other parts of the stage. Could be fun, but it all feels much slower than it should be.


Hercules: The Legendary Journeys

Hercules: The Legendary Journeys (Titus Software, 2002)


Based on a forgotten TV show that had been off the air for three years by the time of release, it's an attempt at a Zelda-like. Hercules looks like he came from a different game than all the other characters, the music is terrible, and you immediately die if you touch water. I didn't get very far.


Hero Hero-kun

Hero Hero-kun (TOSE/Imagineer, 2001)


It has some of the most repulsively disgusting character design I've ever seen. I took a screenshot with one of the only tolerable characters so that no one else has to see it. I did not get far enough to find out what this game is, and I don't care to when one of the primary characters is a worm with a head that looks like a pufferfish/human chimera.


Heroes of Might and Magic

Heroes of Might and Magic (KnowWonder/3DO, 2000)


The classic 4X game. I started on the intro scenario and attacked the first enemy I saw, which turned out to be a completely unwinnable battle even though it was right next to my starting city. There wasn't a way to see how strong the enemy was before attacking, and I'm also not sure why these 5-strength goblins did much more than 5 damage to my 42-strength hero and took practically no damage back.


Heroes of Might and Magic II

Heroes of Might and Magic II (KnowWonder/3DO, 2000)


The same game with new maps. This time the first battle I could start was actually almost impossible to lose and the enemies all did no damage instead of their regular strength value. I can't say I understand the systems at play here, but then neither game bothered to explain them. Presumably these were meant for people who were already very familiar with the original PC games.


#gameboycolor

14 views0 comments

Recent Posts

See All