I love me a good Metroidvania, but when it comes to the genre’s namesake franchises, I’ve always been quite a bit more Metroid than Vania. My first Castlevania play-throughs were in 2013, starting with Dracula’s Curse for the NES, followed by my first Igavania, Aria of Sorrow. (“Igavania” is the shorthand term for the more SotN-like exploratory games in the franchise, named after series director Koji Igarashi.) After following Aria with Dawn, going back to beat Castlevania 1,
HANDICAP/CUSTOM BALANCE Featured in: Ultimate Function: Extension of previous feature. Info: --The regular Handicap feature functions as usual, weighting damage in favor of (or against) a certain player. --The newly implemented Custom Balance feature, however, weights damage in favor of (or against) a certain character, regardless of what player uses them. --Custom Balance is only available for local multiplayer & for Training Mode. This would make a great prank to play on so
Last big pairing, though I chose those words carefully: KID ICARUS CHARACTERS PIT --Unlocks: #4 in Vs, #3 in Samus's Classic line (after Inkling & Wii Fit), or in the Temple of Light in the Light Realm of WoL. --Faster. --Altered dash attack. --Now proclaims "I never learned how to read" on Star KOs. --New FS: Lightning Chariot (source: Uprising) PALUTENA --Unlocks: Final Vs unlock, #8 in Kirby's Classic line (after Ness, Puff, Pac, Zelda, Robin, Corrin, & Lucas), or guarding
TEST Source series: Super Smash Bros. Appears in: Melee Home characters: None Availability: Hacking Type: Sedimentary Hazards: Jacob Wohl Moving platforms Music: "Corneria" Trivia: --The background image was taken in the now-closed Caffe Verona in Palo Alto, CA. --The longest non-scrolling stage in the entire franchise. The music is fitting; its length, color, & zig-zagged terrain remind me of Sector Z. And remember, "I'm-a Luigi, number one!"